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The Ultimate Window Set -…Games & Quality Programs
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The Ultimate Window Set - 250 Games & Quality Programs.iso
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win
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pro90
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playdoe.ini
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INI File
|
1993-11-12
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6KB
|
189 lines
; Please, if you have to be in here,
; 1) you are adjusting things at your own risk
; 2) most of these are adjustable from with the game
; from either F2 or F9 control center/special dialogs
[general]
; We use this amoung other factors, to determine how much
; stuff can we throw at you and still have speed
CpuType=486
;
; You can Turn off the Digital Sound FX by pressing F2 then F7 to save
; or editing this file and making the changes from 0 to 1
;
DigitalWAV=0 ; 0 = ON -- 1 = OFF
; We support MIDI music, and again you can turn if off by pressing F3
; then F7 to save the changes
MIDIMusic=0 ; 0 = ON -- 1 = OFF
; You can zoom thru the onslaught of enemie fighters with you joystick
; by having IBMJOY.DRV in your SYSTEM.INI file
; we added this support when you installed our game
JoyStick=1 ; 0 = ON -- 1 = OFF
; This will allow to adjust the sensitivity of your mouse
; We noticed that not all mouses are created equal, even
; the same mouse can be different on different machines.
; Change this if you have a problem with the mouse being
; to slow--SHIP NOT MOVING FAST ENOUGH
Mouse=14 ; Mouse Sensitivitiy
; This is mainly Techinical support stuff here
; making changes, does not effect the game or game play
;
; Checking to see what video card you have..
; You can play the game in TRUE COLOR, but there is no change in color
; the game was designed for 256 colors.
; It also possible to play in 16 Colors--with severe color lost
Color=256 ; TRUECOLOR/256/16
; Path Information
; Your Windows Directory
WinPath=C:\WINDOWS
; Our Game Directory
PlayDoePath=C:\PLAYDOE\QUATRA.EXE
; Pop Up Help at Startup
;
PopUpHelp=0 ; 0 = ON -- 1 = OFF
; This is even more techical support stuff...
; this will tell us to display what Digital Devices are available
; to play digital sounds..
; if this is set incorrectly.. game will HANG!!!
; press F8 instead...
; ShowDevices=0 : default, don't display--I wanna play
; ShowDevices=1 : show output from waveOutGetDevCaps-- Multimedia Call
ShowDevices=0
; **********************************************************************
;
; from here on, you can make changes in hope to get better sound!
; (Note: Quality is in the Ears of the beholder)
;
; We use this to decide what digital device to use to play
; our digital FX and background music.
; for the most part, you can leave this alone...
; we added this for those Totally Rockin' Systems that exist out there
;
; WaveOutDevice=0 : use the first device we find
; WaveOutDevice=1 : use the second device we find
; WaveOutDevice=-1: use WAVE_MAPPER (will use [default] settings of Mapper)
;
WaveOutDevice=0
[Default]
; Now just in case we could not figure out what kind of card you have
; we've made a Default one, and try to support it to the best Quality
; we can....
; (Note: Quality is in the Ears of the beholder)
;
; Remix=1 = We will Reset & Remix the sound before you hear it,
; this may cause a tick sound on some cards but sound
; better then the next option.
;
; Remix=2 = We wil not Reset & Remix the sound before you hear it,
; some sound cards have a problem in the mixing and
; you may a even louder tick then option 1
;
Remix=1
; Timing is everying on mixing the digital sound.
; so we need some way of tracking what we've done, what we are doing,
; and what we are going to do...
; There two methods we use, on most systems the first option works
; great and there is no dry up in the mixing...
; but on the other hand, If your sound is drying up, try the setting
; this option to 1
;
; GoodWavePos=0 = uses time Get Time window call(default)
; GoodWavePos=1 = uses waveOutGetPosition multimedia call
GoodWavePos=1
; We use alot of memory to get the sounds in real time...
; and we let you adjust that here...
; the more we have, the better chances we have in delivering
; a earth quaking sound FX's
;
; WaveBlocks=#
; 2 is Heart beat - possible dieing out of sounds fx
; 3 is sonic boom - in and out, some drying in possible
; 4 is Rattle - less chances of drying, work on most systems
; 5 is Tremmer - enough to stir you...
; 6 is Earth Quake - ROCK & ROLL!..
;
WaveBlocks=6
; Now digital sound sounds are realing just small samples of sounds
; cramed into one long one. We give you the option of reading in a large
; block at a time to get prevent the tick sound that might occur due to
; not reading in enough and mixing.
; Bigged is better, but at a cost of memory...
; if your don't have that luxury then lower this value..
;
; default=1378 = 1/8th sec at 11025 hz
;
; MINIMUM=512
; MAXIMUM=4096 we won't go higher then this, so don't bother
;
; WaveBlockLen=#
WaveBlockLen=4096
; As with all digital sounds, it was sampled a certain rate and
; we allow you to play at another.
; * in this release we convert all sounds to 11.025 Khz
; so it make no sense to changes this at this time
; we are thinking future for this option...
; SamplesPerSec=11 (11.025 Khz) (default)
;=22 (22.04 KHz)
;=44 (44.1 KHz)
SamplesPerSec=11
; If your Card is not listed below don't bother to add it
; we will use the default only!
;
[Windows Sound System Playback]
; Microsoft Sound System
; if you have this system,
; then you need to edit your SYSTEM.INI file
; and make these changes, because we won't.
;
; find & add this info, and start windows after these changes
; [sndsys.drv]
; do11khzmce=FALSE
Remix=2
GoodWavePos=1
WaveBlocks=6
WaveBlockLen=4096
[MultiSound Wave Out]
Remix=2
GoodWavePos=1
WaveBlocks=6
WaveBlockLen=4096
[SB16 Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=6
WaveBlockLen=4096
[SBPro Wave Out]
Remix=1
GoodWavePos=0
WaveBlocks=6
WaveBlockLen=4096
[Media Vision Waveform Output]
Remix=1
GoodWavePos=0
WaveBlocks=6
WaveBlockLen=4096